Caroline Eden
Caroline Eden
3D Artist
London, United Kingdom

3D Prop Artist
Experience in 3D workflow; modelling, sculpting, retopology and texturing with knowledge of Unity and Unreal engine. Worked on 4 mini games from concept to hand off to Unity and Animation department.

Dedicated to improving skills in environment art and props that inspire everyone. It is a constantly evolving and challenging industry that makes us develop our own creativity and passion to a new standard each time.

Feel free to reach out for a chat or send me a message or email. I'm always open to connecting!

• Software Proficiency: Skilled in 3D Studio Max, ZBrush, Substance Painter, Marmoset Toolbag, Unity, and Unreal.

Resume PDF

Skills

Prop Modeling3D ModelingRetopologyGame DesignUV MappingPBR TexturingTexture Baking3D TexturingUnity Particles and Shader Graph

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
PyxelEdit
PyxelEdit
Unity
Unity
Substance B2M
Substance B2M
Maya
Maya
Blender
Blender
Unreal Engine
Unreal Engine
DaVinci Resolve
DaVinci Resolve
Office 365
Office 365

Experience

  • Lead 3D Artist at HOPE (Humanitarian Operations)
    London
    August 2021 - Present

    Have been at the forefront of multiple AR projects, specializing in 3D modelling, texturing, and game development, while actively contributing to diverse roles in the creative process.

    Key Contributions:

    - Created and managed 3D assets, including modelling, texturing, and optimization.

    - Led game design and layout, skilfully handling design variations and amendments.

    - Brought artwork from concept to completion and successful implementation. - Managed a team of volunteers, optimizing workflows based on individual talents and availability.

    Notable Achievements:

    - Developed assets for a variety of interactive projects, including children's games, immersive environments, VFX, and AR-based UI systems.

    - Led the creative direction and design process for multiple projects, ensuring high-quality outcomes.

    Additional Roles:

    - Designed and developed VFX and environment layouts within Unity, enhancing the overall visual experience.

    - Directed character design and development, shaping the look and feel of virtual worlds.

    - Contributed to environment concept, design, and layout, creating immersive and engaging settings.

    - Played a pivotal role in shaping the app's currency, law, and storyline within the HOPE ART platform.

    Skills: Texture Artist · Quality Assurance · Game Design · Unity VFX · 3D Modeling · Autodesk 3ds Max · Substance Painter · Adobe Photoshop

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