Have been at the forefront of multiple AR projects, specializing in 3D modelling, texturing, and game development, while actively contributing to diverse roles in the creative process.
Key Contributions:
- Created and managed 3D assets, including modelling, texturing, and optimization.
- Led game design and layout, skilfully handling design variations and amendments.
- Brought artwork from concept to completion and successful implementation. - Managed a team of volunteers, optimizing workflows based on individual talents and availability.
Notable Achievements:
- Developed assets for a variety of interactive projects, including children's games, immersive environments, VFX, and AR-based UI systems.
- Led the creative direction and design process for multiple projects, ensuring high-quality outcomes.
Additional Roles:
- Designed and developed VFX and environment layouts within Unity, enhancing the overall visual experience.
- Directed character design and development, shaping the look and feel of virtual worlds.
- Contributed to environment concept, design, and layout, creating immersive and engaging settings.
- Played a pivotal role in shaping the app's currency, law, and storyline within the HOPE ART platform.
Skills: Texture Artist · Quality Assurance · Game Design · Unity VFX · 3D Modeling · Autodesk 3ds Max · Substance Painter · Adobe Photoshop